Magic Book
Final scene rendered in Godot

Final scene rendered in Godot

A magic book scene based off this wonderful concept art for Wayfinder by Philip Karlov:
https://www.artstation.com/artwork/AlDdZX

The full scene wound up being ~30k Tris total.
All models with shaded materials applied were rendered in Godot.
Wireframes were rendered in Blender.
Clay Renders were rendered in ZBrush and composited in Krita.

I chose to render it within Godot as I really love working within that engine.
Renders were taken at runtime via a simple gdscript I wrote to capture a high resolution image and save it to a "Renders" folder.